Warstorm Rises
As the weather warms toward spring clouds form and the sky splits with thunder. Ancient powers returned to this land stir to reclaim what was once their own. Forces of peace and forces of war compete for the heart of the land. Will Middlehaven, so war torn after a grueling battle with the J’Teth be thrust into another conflict? The wizard Empire has not yet been defeated, not completely, is this our time to stain the land with fresh blood?
To make peace with an enemy, when does diplomacy become collaboration as the Queen of Tyranny tightens her grip? The Bringer of the Storm stands at the foot of a vast army, with Sylverfern pointed like the tip of a spear at his throat. Dare we make that thrust, and what will the future hold?
Inside the Fallen Fens, a land of swamps with few dry regions and inhospitable habitation, powers rise and organize themselves. A new nation begins to stir from the shattered aggregate of many peoples. This fledgling government will be faced with new challenges; does it break, or will the fires of war forge it into hardened steel?
Meanwhile, ancient threats to time and reality push themselves into our world. The Mirari sense a ripe feast of souls to claim and devour, while the Forsaken walk the land once again in service to their Blackwinged Goddess.
Will a new Godwar split the world asunder? Will a darker haven of Mirari invaders claim this plane for their own?
All of this is a part of the Storm - the Warstorm rises.
TRAVEL INFO
LOCATION: DOROTHY P. FLINT 4H CAMP in RIVERHEAD.
The Lodge
The camp is really TWO camps in one. There is a West Entrance to the Lodge area (which we are using this time) and the East Entrance to the Cliff House/Nancy's Tavern (which we are NOT using this time). * Please adventure over to the LODGE side on the West Entrance!
COVID-RELATED SAFETY
Effective January 1, 2023:
1) Fully vaccinated persons with a first booster may attend Middlehaven events without restriction. Attendees must show proof at check-in. Please see our full policy here.
2) Middlehaven Inc. reserves the right to check an attendee’s temperature and ask health screening questions for entry to the event.
3) Middlehaven Inc. reserves the right to require an attendee to leave the event if they become ill or show signs of illness.
4) An Attendee who becomes ill or does not feel well before the event should not attend. The cost of their registration will be applied to a future event.
5) These requirements are subject to change at any time. We will immediately publish any changes.
FOOD
- Attendees are responsible for their own food. No food will be served or provided by Middlehaven Inc.
- TIME is set aside for attendees to break for meals, or to go off site for food (before 10am Mornings, and from 6:30pm to 8:30 pm on Saturday).
- If Attendees wish to ‘share food’ it is arranged between adults, and 100% “at your own risk”.
- The kitchen will NOT be available for cooking. However attendees may store items in the refrigerator. Items must be bagged and labeled.
LODGINGS
- Attendees may stay on site in their personal tent, or may sleep in the In Game areas (Main Hall).
- Cabin lodging will be available for an additional $10 fee.
- Attendees may lodge off site.
SERVICE SHIFTS will be required for all participants after their first 3 games — this may be NPCing or helping us stay clean and organized. More information about service shifts will be included in the event registration.
COME PREPARED
Please see our Facebook page for more details and Frequently Asked Questions
ALCHEMY: For all PCs and NPCs: Potion and poison requests are due by the BGA deadline. Please send in a BGA. You will recieve your potions at Check In prior to Game On. Everyone else, please reach out to your IG contacts for requests.
MAGIC ITEMS: All magic items, potions, and scrolls must be presented at Check In. We are looking for Expired Items, and checking to make sure that all Magic Items have their Item Cards.
ITEM CARDS: If your item is missing a Card, please contact the event ECs at least a week prior to the event and we will generate a new one for you. No Magic Items will be permitted without a card, and we cannot produce one during the event.
OOG THINGS TO BRING:
- Sunscreen, Bug spray & weather appropriate clothes
- Prescription medications
- Water, Gatorade, Snacks
- Extra clothes